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Many (such as the first level of The Sunless Citadel, p. 13) should have been given a full page, but weren't. Last edited by Wysperra: Sep 3, 2019 ) You gain twice your barbarian level in tempo-rary hit points until the rage ends. Here you will find all the maps needed to run the sunless citadel the hidden shrine of tamoachan and dead in thay. It's this enormous sort of mad house built by the Red Wizards of Thay… Last edited by Slaine000: Sep 3, 2019. During it, you can’t take reactions, except to make opportunity attacks. Forge of Fury: start level 3; advance to 5 Lost Shrine: start level 5; advance to 7 or 8 White Plume Mountain: start level 8 advance to 9th or higher Dead in Thay: "designed for characters of 9th to 11th level" Against the Giants: "designed to be undertaken by characters of 11th level." The 6th dungeon in Yawning Portal is Against the Giants, which recommends characters start at level 11 and gain a level after each of its three chapters, meaning characters in your campaign would be level 14 when they reach Tomb of Horrors. Current Characters I am playing ... Dead in Thay - questionable. Level 1: This is start of Dead Eye, which you earn during Chapter 1‘s Old Friends mission. Running Rise of Tiamat. They conducted their dark experiments in the Doomvaults from the adventure Dead in Thay. These hit points can exceed your hit point maximum, and they cannot be regained. Tomb of Horrors - easy. Rath Modar, one of these Red Wizards, noticed the potential of one of these Chosen, the Chosen of Tiamat. I'm currently running Dead in Thay from Tales of the Yawning Portal, which is designed for 9th level characters and should get them up to 11th. If you take any damage, these hit points are lost first. There's relatively little overland exploration or travel, but plenty of dungeoneering and potential roleplaying. It allows you to slow down time and drag the red X target across an enemy. Against the Giants - fun. Start Here! An level 11 to 20 adventure that would be a mild challenge to some groups might be a horrible TPK for other groups. 41. Many of the maps in this book have been reproduced at much too small a scale. We decided to just take the dungeon from Dead in Thay and place that in this book. Raging also has drawbacks. Black gates follow these rules: To enter a black gate, you must hold a key attuned to the zone where the gate is located. ... how can I make Dead in Thay a “fast-paced assault” and not a drawn-out series of skirmishes? And others (most notably Dead in Thay, p. 111) cover so too much territory that even a full page isn't enough space. It … It's a difficult dungeon crawl. To teleport using a black gate, you enter the gate and think of your destination. 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